2008年3月20日
We're discussing a Mage build, something that hasn't been done in a long, long time. For awhile now, Fire has been the tree of choice for the raiding mage (though some vets will remember fire-unfriendly MC and BWL). Although Fire isn't the only spec for raiding, it is the build I'm examining today.
So what makes Fire so great? Well, this build picks up all the damage-increasing talents in the Fire tree, some goodies from the Arcane tree, and even gives you a free point to put wherever you want. Hey, no one can say I'm not generous. Alright, so actually I'm not generous, there just seems to be no general consensus on where to put it, so I'm leaving it up to you. Without further ado, let's jump right in and take a look at what makes this build tick.
2008年2月21日
In the past I have chimed in with a casual, laid-back opinion about low-level players in battlegrounds, specifically about how someone much lower level than the bracket cap can still play a part on the team with some good organization and planning. Bear in mind that I was merely a casual PVPer... I only did it for enough honor to "fill in the gaps" for what was primarily PvE gear. I never joined BGs until I was at least two levels from cap, but always thought that if another player wanted to join in at a remarkably low level that it was okay.
2008年2月3日
If your battlegroup isn't already ruined.
For the Alliance: Send a 5-man kill team to Stonehearth Bunker. Retake it, and give Horde hell. Fight like it's the most important point for Stonehearth GY. Block Horde from crossing midfield. Turtle up at Icewing bunker if necessary, and stop Horde's offense cold.
For the Horde: Seriously defend Galv, take and hold Snowfall GY, and turtle at Iceblood. Allow no Alliance to pass, and work their backfield with ninjas until they get 0 Honor for the match. Allow no offense, at all. Make sure to force them to turtle at Dun Baldar bridge to rub it in.
2008年1月26日
They stated at Blizzcon that you would not convert your existing toon into a DK but unlock the ability to create one at a fairly high level. The rest seems in flux.I've heard that you will need to be 80 to unlock the DK, that you will be able to do it sooner, etc. I doubt that they'll give people 70 or below the ability to create a death knight. It would be a good way to ease the class in... you have to be 7x or 80, so people will level, then do the quest chain (it seems fairly certain it will be a chain), then get DK at some high level.